Game Theory
SimCity broke new ground way back in 19-can't-be-arsed-to-Google-the-year by being a software toy first (a simulation of a city) and a game second (how big a city can I make? and what happens when I send a great big bloody monster down main street?!)
It was a pattern Wright repeated with The Sims, which was a software toy built around theories about how architecture and environment influence human happiness and lifestyle. They then slapped a big dolls-house "living soap" kind of game over the top of it, but at it's heart it's just a clever simulation toy.
Wright's games do something that few other computer games do, they actually use the power of a computer, i.e. to do stuff other than chuck polygons at the screen. They make the computer think, and as a result they make the player think too. For example, before I played SimCity I had no understanding of the complex interplay of industry, commerce and populace in a modern city; and before The Sims I didn't realise how important a proper breakfast is to getting a job as an astronaut.
With Spore, I'm hoping to learn the ideal number of legs a plucky young lifeform needs to conquer the galaxy, but we shall see.
For the last few weeks, I've been playing around with the Spore Creature Creator, which costs a mere £5 to download (or completely free for the trial version) and is an awesome amount of fun. And it's even available on Mac! I urge you to have a go.
Once you get bored of creating dinosaurs and giant perambulatory penises (everyone does it) you can have a go at creating truly unique creatures, or truly derivative ones. I had a crack at making Great Atuin. But my ambitious plans to include the elephants and discworld, meant I ran out of bits before he was finished.
Looks kinda cute though...




I'll skip the games, but keep my lovely Macs.
Might get a Wii, though.
Tried the free version of the creature creator, and it was really fun too. Even with the few little possibilities.
I can see from your creature that with the whole creator one might do great creatures. Your green Atuin looks cute.
I wish more city planners played Sim City or they stop make elementary mistakes time and time again (e.g. relief roads don't. Traffic expands to fill the available roads)
SimCity was pretty ace. TT - sigh!
xx
I'm a Transport Tycoon fan, too! I think it must be getting really hard to sell new computer games, because there are just too many really timeless ones that are still worth playing. (And that don't force me to upgrade my computer endlessly.)
Does anybody else enjoy emulated arcade game classics, courtesy of MAME?
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